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Vulkan is a new graphics technology from the makers of OpenGL. It’s designed to be more efficient than its predecessors by offering developers direct access to graphics hardware… although that also ...
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API. Vulkan 1.1 offers two major new features, support ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
The latest version of the Vulkan graphics API, Vulkan 1.4, makes the Host Image Copy feature a core feature. A Google engineer says games using Host Image Copy can remove stutter during texture data ...
Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
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The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
What is Vulkan? Details on the Vulkan SC safety-critical standard. How much do Vulkan and the variant Vulkan SC differ? March 1, 2022 marked a pivotal day in the world of safety systems: The Khronos ...
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